July 2009
2 posts
sitemaps
http://www.iccp.org/iccpnew/sitemap.html http://www.cancerleadership.org/sitemap.html http://visiblearea.com/cgi-bin/twiki/view/Patterns/Site_map http://www.webdesignerwall.com/trends/modern-sitemap-and-footer/
Jul 8th
www.leannewagner.com http://www.newschool.edu/parsonsbenefit/ http://a.parsons.edu/psdtu/ http://cdtproto.parsons.edu/cdt_new/petlab.dev/ http://biggamelab.com/ http://biggamelab.com/dishwhere/development.html
Jul 6th
May 2009
2 posts
DishWhere Lite
DishWhere Lite is projected to launch in the iPhone app store in June 2009. The light version will be available for free and will focus on establishments in New York City’s lower east side. I was hesitant to release the game with out the community integration, because with out the community much of the player motivation is lost. But in the end I think the feedback gained from a single player...
May 3rd
CHINA!
Looks like DishWhere is going to have an opportunity to be tested in China this summer while I’m co-teaching a four week course in Beijing and Shanghai with Parsons. The curriculum is focused on an input, process, output model of creation and collabortion.  DishWhere will be used as  a media collection tool for a larger project, culminating as an installation in the EArts Shanghai arts...
May 3rd
March 2009
3 posts
disneyorgchart1.jpg  →
Mar 6th
Civilian playtest #1
We tested Civilian as a paper prototype today. (dave.parsons.edu/courses/course/view.php?id=5) Feedback:
Mar 3rd
Big Games and Smart Mobs →
Mar 3rd
February 2009
4 posts
challenge matrix
A link to the challenge matrix for ChowLocate. Still very early in development http://spreadsheets.google.com/pub?key=ptV8flik9DGEpqP9DZl9hOg
Feb 27th
Game Doc v1
Off The Menu – Game Document •    Game is played on an iPhone with an application that must be downloaded. •    There is no time limit on the game. •    Players earn points by visiting Hot Spots, which are designated restaurants and food establishments, and completing challenges, interviews, and questions. Point values vary based on difficulty. •    Players can also earn points by creating new Hot...
Feb 27th
what's in a name?
What to name my app. After reading a very useful article on Mashable (http://mashable.com/2009/02/21/how-to-build-an-iphone-app/) on mobile development, I’ve been thinking more about the name of my game. I’m currently using “Off the Menu” but I’m not in love with it. Here’s my simple criteria for naming: 1. one or two words 2. have some blantant reference to...
Feb 27th
Peer Review Abstract
Off the Menu is a big urban game for the adventurous foodie. The game invites people to explore new restaurants and food shops by completing and creating challenges that give players insider information about restaurants and shops around the city. The game is played with an iPhone and makes use of the GPS functionality to track the players movements as they travel around the city. The game is...
Feb 26th
November 2008
1 post
play-test 10.31
to do: create a pre and post assessment questionaire find a laser printer for Tuesday set up the printing flow for volunteers masking tape and sticky tack feedback: 1.What was the most fun part of the game? getting updates, made us more frantic challenges made us feel silly (chalk outlines, rioting) getting people to do things running around, racing other teams to locations running into...
Nov 1st
October 2008
2 posts
Flickr upload
quip80six@photos.flickr.com
Oct 7th
clue kit enevelope - location - 100pts - event - 300 pts - date - 400 pts cards - 3 location clues - 9 event clues (3 that are your own, 6 that are other teams) challeneges - list/menu, more specialized to the site - deal cards, less specific, general catagories like interview, recreate the event, and collect something cards can be traded from one team to another by negotiating your terms with the...
Oct 6th
September 2008
19 posts
research & experiments
1. A brief list of the research and experiments you’ve performed the past two weeks. I interviewed Katie Salen and among other things discussed the possibility of working with her and the Wagg Society on a big game called the Island Project. She also gave me a list of relevant contacts and offered to make introductions for me. Katie also pointed me towards some areas of pedagogy that I...
Sep 29th
Sep 28th
Democracy in America
I found Sharon Hayes piece at the Democracy in America exhibit to be the most inspiring. The recreation of the demonstrations she held this summer was compelling and recreated the ephemeral experience quite well. The scattered speakers and projections through out the space felt very much like you were walking through a chanting crowd, giving you the gutteral response to participate. The emotion...
Sep 25th
Sep 25th
Communities of reference
2008 AIGA Design Education Conference in Baltimore http://www.massagingmedia.org/call-for-papers FH3: Twenty-First Century Curriculum http://www.futurehistory3.com/ https://app.e2ma.net/app/view:CampaignPublic/id:9062.1338635007/rid:cfc8d302f99962e9a8187933087dfcfe Meaningful Play Conference - presenting a poster on Oct. 10 http://meaningfulplay.msu.edu/ Cumulus Conference - presenting a...
Sep 25th
igfest →
igfest is the festival of interesting and experimental games, taking place in Bristol from 19th-21st September 2008 as part of the Bristol Community Festival.
Sep 25th
City Slikkers - Pervasive Game on the City →
interesting big game
Sep 24th
Sep 23rd
Sep 22nd
Re:Activism revision prototype #1
Problems to address: quality vs. quantity strategy, racing mechanic doesn’t encourage engaging experiences issues with phone use don’t know how to use camera memory hard to verify challenges at the end of the game no sharing of game interactions at the end of play solidarity/sabotage card Ideas from brainstorming: having an item to act as the...
Sep 22nd
Re:Activism feedback
via Julienne, anthropology student who helped design the game: Hmmm… okay, I remember that there was some dissatisfaction with the fact that if you really wanted to win, you couldn’t engage with the sites because that required spending a lot more time and energy - so the basic premise of the game seemed a bit in conflict. Possible ways to resolve that were to somehow reward...
Sep 21st
Sep 20th
Sep 20th
9/15 - class notes
when approaching an expert: 1. context - you, your work, explorations, elevator pitch, abstract 2. Why chose him/her? - show that you’ve done your homework and know who they are 3. What you’re trying to find out - questions: advice on…, feedback on…, other resource suggestions * what do you need to know? * identify expert * research expert *compose interview
Sep 15th
Budget Hero game
Budget Hero is a game that lets you choose how the federal budget will be raised and spent. there is a lot of reading, you really have to want to learn easy to game good superficial education on the issues no consideration/metric for the backlash or state of the people, didn’t give you a view of how your choices would affect jobs, education, etc. good interface added candidate badges,...
Sep 12th
Big Fiscal game meeting notes, Aug. 22
Common features of games that make them effective, Colleen Macklin They can model systems and complexities. They include embedded incentives (including to win) They spark dialogue and analysis beyond the game, which connects players and issues to other audiences. They are experiential and dynamic, so that players must make changes in the game environment. They create empathy be placing...
Sep 12th
Notes: How People Learn
Chap. 3 Measures of transfer play an important role in assessing the quality of people’s learning experiences. Different kinds of learning experiences can look equivalent when tests of learning focus solely on remembering (e.g., on the ability to repeat previously taught facts or procedures), but they can look quite different when tests of transfer are used.
Sep 11th
World Without Oil
- serious game that simulates the “what if” an oil crisis occurred - people contributed through stories online, in blogs, videos, images, emails and voicemails - ARG - not role play, it’s real play, talk about your own life as if the fiction of the game were true - “pre-created” a possible near-future scenario: a global oil shock where demand rises 5% over...
Sep 9th
The 39 Clues Game →
Multi-media game aimed at kids 8-12 that involves a book series, website, playing cards, and prizes. The game starts on Sept. 9.
Sep 9th
August 2008
10 posts
How People Learn: Brain, Mind, Experience, and... →
Aug 31st
Notes from thesis book
- if you narrow your topic using nouns derived from verbs, you will be one step closer to a claim that could be challenging enough to interests your readers - What you do not know or understand but feel like you must - ask who, what, when, and where, then ask how and wh - adding “because i want to find out how/why…” helps to define they reason you are pursuing the question -...
Aug 30th
Surveillance Societies conference →
Aug 29th
Buckminster Fuller's World Game  →
Aug 29th
mobile design - Dave Carrol →
Aug 28th
Fire Eagle →
Fire Eagle could provide some interesting alternatives to using GPS enabled phones. I believe it will allow me to prototype with any common phone, thus widening the platform for more users.
Aug 21st
Meaningful Play 2008: Designing and Studying Games... →
The poster submitted by Charles Yust and myself to this conerence was accepted and will be displayed in October
Aug 20th
Re:Activism rule set
RE:ACTIVISM 1.0 & 1.5 – BIG GAME ENGINEWhat is Re:Activism?Re:Activism is a big-urban-game that revisits locations of historic protests and teaches game participants and developers about activist events and related social causes. In order to progress through the game, the participants raise awareness of protest events by creating present day interventions and public interactions. Teams of...
Aug 20th
prototype notes
What Do Prototypes Prototype?What is a prototype? A prototype can really be anything that furthers the understanding of the proposed/potential design solution. Can vary from low to high fidelity and be represented in any medium that is applicable Is a tool for the designer to get more insight into the proposed solution/interaction while the design is still in development. It helps shape the...
Aug 20th
Cumulus conference paper submission
This is a paper written jointly with Charles Yust about the iterative design process used to create a PETLab game called Re:Activism. The paper has been accepted by the Cumulus Conference in France and we will be presenting it there in November. SUBMITTING FOR Design and Social Innovation PROJECT AND PRESENTATION DESCRIPTION TITLE Design Through Play: A Case-Study for How the Iterative...
Aug 20th
July 2008
6 posts
Blambot Comic Fonts and Lettering →
Jul 21st
FontStruct font creator game →
Jul 21st
Flickr/Google maps mashup
Ok, so looking into the capabilities of mapping photos to a map from a mobile phone. Finding thus far: - photos can be emailed from a typical phone to your Flickr account with tags to sort them appropriately, con: there is a charge to send pictures if you don’t have a media plan, plus: really easy to do - photos can also be sent through email by web enabled phones, con: it is more time...
Jul 21st
Many Eyes →
Jul 11th
big game manifesto →
Jul 7th
Paper Prototyping article →
Jul 1st
June 2008
2 posts
interactivos →
My Interactivos team page. I’m a collaborator on the project at Eyebeam.
Jun 30th