Notes from thesis book
- if you narrow your topic using nouns derived from verbs, you will be one step closer to a claim that could be challenging enough to interests your readers
- What you do not know or understand but feel like you must
- ask who, what, when, and where, then ask how and wh
- adding “because i want to find out how/why…” helps to define they reason you are pursuing the question
- then “in order to understand how/why/whether…”
- the 3 assembled steps:
1. name your topic - “I am studying _____,”
2. imply your question - “because I want to find out who/how/why____,”
3. state the rationale for the question and the project - “in order to understand how/why/what______.”
- what you are writing about - your topic
- what you don’t know about it - your question
- why you want to know about it - your rationale
I’m studying big game design because I want to find out how learning can be better distilled through play in order to understand how to create a more effective learning experience through game play.
I’m studying the use of technology in big games because i want to find out how learning through play can be better facilitated by the inclusion of technology in order to better understand how to create a fun and effective learning experience through the play of a big game.
INTERESTS
Food
Nature
Graphic design
Social spaces
Big games
Mobile design
Game design
Pedagogy
QUESTIONS
How can new mechanics be applied to big games?
How can food brings people together
How can food can tell a story/history
Learning through game design/Iterative design
Using social spaces to unite people, create neighborhood
How to facilitate new mobile technology in games
How big games can teach people about people and their environment
What are effective methods of learning through play, what mechanics
How can learning through play be used in other contexts than game design
Narrative in game design
The dissection of a specific, classic game?
What is the perfect game?