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Sep 12
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Big Fiscal game meeting notes, Aug. 22

Common features of games that make them effective, Colleen Macklin

  • They can model systems and complexities.
  • They include embedded incentives (including to win)
  • They spark dialogue and analysis beyond the game, which connects players and issues to other audiences.
  • They are experiential and dynamic, so that players must make changes in the game environment.
  • They create empathy be placing players in roles they may be unfamiliar with.
  • They enable multiple solutions to challenges.
  • Big Games, which are played in the real world, generate publicity and public interest.

The four ā€œC’sā€ of Big Games, Frank Lantz

  • Collaborative: they promote social interaction, richer communication, organization and teamwork,
  • Creative: they are not top down, linear media; the players produce the game in a learning context through hands-on experience.
  • Contagious: the actions of players draws attention to the players and the issues.
  • Concrete: they deal with real world issues, take place in the real world, infect real world spaces with the imaginary power of the virtual.
  • Big games are not about escape, but about engagement.
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